On Wed, 2010-06-09 at 22:28 +0200, Dupont Corentin wrote: > Thanks for your response. > > How would you do it? I design this GATD for a game i'm making: > > > data Obs a where > > Player :: Obs Integer > > Turn :: Obs Integer > > Official :: Obs Bool > > Equ :: Obs a -> Obs a -> Obs Bool --woops!! > > Plus :: (Num a) => Obs a -> Obs a -> Obs a > > Time :: (Num a) => Obs a -> Obs a -> Obs a > > Minus :: (Num a) => Obs a -> Obs a -> Obs a > > Konst :: a -> Obs a
Actually woops is here. Make it for example
Const :: (Show a, Eq a, ...) => a -> Obs a
> > And :: Obs Bool -> Obs Bool -> Obs Bool
> > Or :: Obs Bool -> Obs Bool -> Obs Bool
>
> For example I can design an Observable like that:
>
> myObs = Player `Equ` (Konst 1) `And` Official
>
> These Observables will then be processed during gameplay.
>
> I would like to be able to do in ghci:
>
> > show myObs
> Player `Equ` (Konst 1) `And` Official
>
> and:
> > myObs == myObs
> True
>
Regards
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