On 2010-07-29 11:30 -0600, Luke Palmer wrote: > If you are trying to redraw in realtime, eg. 30 FPS or so, I don't > think you're going to be able to. There is just not enough GPU > bandwidth (and probably not enough CPU).
Updating an 800x600 texture at 30fps on a somewhat modern system is absolutely *not* a problem. -- Nick Bowler, Elliptic Technologies (http://www.elliptictech.com/) _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe