> > > Message: 7 > Date: Sun, 20 Feb 2011 04:34:56 +0900 > From: "Benjamin L. Russell" <dekudekup...@yahoo.com> > Subject: Re: [Haskell-cafe] Haskell for children? Any experience? > To: haskell-cafe@haskell.org > Message-ID: <ijp613$9q5$1...@dough.gmane.org> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > Actually, I've been wishing for a high-level way of creating an > interactive three-dimensional virtual world in Haskell that doesn't > require explicit knowledge of linear algebra. Ideally, I'm looking for > a Haskell way of creating a functional counterpart to, say, Open Cobalt > (see http://www.opencobalt.org/) that is high-level-enough not to > require explicit manipulation of row and column vectors. > > One of the main problems, however, is the lack of reflection. Ideally, > I would like the project to be able to modify its own framework in real > time, so that, for example, within the virtual world, users would be > able to create portals to other virtual worlds, and then write code > while the project was running to change the configuration without > restarting the project. Then users would be able to write code in the > functional style to change the virtual environment _in situ._ >
It's not Haskell, but this sounds a lot like Newspeak: http://bracha.org/Site/Newspeak.html John L.
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