On Tue, Oct 4, 2011 at 7:46 PM, Jason Dagit <dag...@gmail.com> wrote:
> On Tue, Oct 4, 2011 at 12:54 AM, Luis Cabellos <cabel...@ifca.unican.es> > wrote: > > > I understand your point. I didn't know the problems with cross module > > inlining that Haskell suffers. I learned the BSD3, I think is a good and > > I'll change it on github and I'll put in the next release. > > Oh cool. Thanks! I think that's for the best. Someone sent me a > link to this offline: > https://github.com/judah/HsOpenCL > > Maybe the two implementations can be merged into one super implementation > :) Thanks for the hint. It appears to be a good source (great source, far better than OpenCL), It's worth to follow it. > I see. My experience with the OpenGL bindings is that it can still be > confusing for users of the library. The reason is simple, there are > good docs for using the API from C and those docs tend to match the > official specification. So people who are new to the Haskell bindings > will need some documentation that explains how to go from the C API to > the Haskell API. Otherwise users will need to read the source code > directly to figure out where the function they need to call is > located. Good haddocks help, but that's just one part of the > solution. Being able to search for the function by name is also > useful, so that's why I proposed adding something on to the end of the > function name. So that people using search in their browser on the > haddocks or using grep at the command line would find the function(s) > they are looking for and (hopefully) minimize time spent searching. > > It's a shame because, if we had dependent types we could encode the C > API directly into Haskell. > I'll think about, i put it in the issue. > Thanks and I'll probably look at it some more this weekend. I have a > test program I'm working on but I would need to port it to your > bindings. Thank again, :) > Also, if you use the #fun macro from c2hs to create the foreign > imports you will need to use at least version 0.16.4 as previous > versions do not honor stdcall. > > Jason >
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