*** New Book Announcement ***

The Haskell School of Expression: 
  Learning Functional Programming through Multimedia 

by Paul Hudak, Yale University

Cambridge Univ Press, 363 pages
Paperback - ISBN: 0521644089 
Hardcover - ISBN: 0521643384 
Available January 2000.  

Book Description
----------------                     
Functional programming is a style of programming that emphasizes the use
of functions (in contrast to object-oriented programming, which
emphasizes the use of objects).  It has become popular in recent years
because of its simplicity, conciseness, and clarity.  This textbook,
aimed at beginning and advanced programmers, teaches functional
programming as a way of thinking and problem solving, using Haskell, the
most popular purely functional language.  Rather than using the
conventional (mundane) mathematical examples commonly found in other
programming language textbooks, this text uses examples drawn from
multimedia applications, including graphics, animation, computer music,
and simulated robotics, thus rewarding the student with working programs
for inherently more interesting applications.  An underlying theme is
the design and implementation of domain specific languages, using three
examples: FAL (a Functional Animation Language), IRL (an Imperative
Robot Language), and MDL (a Music Description Language).

Ordering Information
--------------------
You can order it now from, for example, amazon.com, who will ship it to
you when it arrives.  If you need copies for a spring-term course,
please contact Lauren Cowles at [EMAIL PROTECTED], who can help expedite
your order.

Chapter Titles
--------------
 1. Problem Solving, Programming, and Calculation
 2. A Module of Shapes: Part I
 3. Simple Graphics
 4. Shapes II: Drawing Shapes
 5. Polymorphic and Higher-Order Functions
 6. Shapes III: Perimeters of Shapes
 7. Trees
 8. A Module of Regions
 9. More About Higher-Order Functions
10. Drawing Regions
11. Proof by Induction
12. Qualified Types
13. A Module of Simple Animations
14. Programming With Streams
15. A Module of Reactive Animations
16. Communicating With the Outside World
17. Rendering Reactive Animations
18. Higher-Order Types
19. An Imperative Robot Language
20. Functional Music Composition
21. Interpreting Functional Music
22. From Performance to MIDI
23. A Tour of the PreludeList Module
24. A Tour of Haskell's Standard Type Classes

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