Can someone give a brief comparison of the FRP approach with O'Haskell?
Both frameworks seem to revolve around asynchronous interaction between
objects in continuous time. The O'Haskell folks argue that you
need a new language to express this activity well. The FRP folk seem
happy with Haskell as is. FRAN handles events (e.g. mouseclicks). Is
there any reason it couldn't handle network events too?
Where does FRP fail such that a new language is required?
If the two systems are complimentary, how would FRP be enhanced by
O'Haskell?
-Alex-
___________________________________________________________________
S. Alexander Jacobson Shop.Com
1-212-697-0184 voice The Easiest Way To Shop (sm)
On Fri, 19 May 2000, Paul Hudak wrote:
> > Has anyone built any block simulators (for modeling continuous
> > electronic systems, like OP Amps, RC networks, etc) in Haskell?
>
> There have been several replies to this already, but permit me to add my
> 2 cents worth:
>
> FRP ("Functional Reactive Programming") is an abstraction of Fran
> ("Functional Reactive Animation") that is ideally suited to describing
> such things, since it is based on continuous (time-varying) values, as
> opposed to discrete values. You can find out a lot about Fran from
> Conal Elliott's home page (http://www.research.microsoft.com/~conal) and
> from my book (http://haskell.org/soe), and about FRP at
> http://haskell.org/frob. My student Zhongong Wan and I also have a new
> PLDI paper on the formal underpinnings of FRP if anyone is interested
> (it's not on the web yet).
>
> As for Haskore:
>
> > I'm also interested in this. I am thinking of extending
> > Paul Hudak's Haskore system to generate and handle true audio data
> > (instead of, or in addition to) MIDI data.
> >
> > I don't think I'll have enough time to do the programming myself,
> > but since I'll be using Hudak's book in next term's course,
> > I hope I can attract some students, and set them in the right
> > direction.
> >
> > In fact one student who read the course announcement
> > (and the book's web page) already asked me
> > about functional audio signal processing.
>
> The latest release of Haskore (http://haskell.org/haskore) includes an
> interface to Csound. That is, one can wire up oscillators, modulators,
> special effects, etc. in a nice declarative style in Haskell, which then
> gets compiled into a Csound instrument file, which in turn gets compiled
> by Csound into actual sound files (.wav, .snd, etc.). The nice thing
> about this is that it's fairly efficient because of the back-end
> processing. To do this in FRP would be much less efficient.
>
> Hope this helps,
>
> -Paul
>