I'll answer my own question; I've got a much better implementation, along
with an HOpenGL-based frontend, at
"http://ofb.net/~abe/hlife/hlife-0.1.tar.gz";.  It uses a FiniteMap of 5x5
UArrays that are created and destroyed as needed; this gives it a good
balance of size (the grid is only bounded by the max values of an Int) and
speed (my test program runs 100 generations in about three seconds).

Abe

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