as a tangent, for absurdly fast and optimal (optimized to the cache
line) maps see
 http://judy.sourceforge.net/
the algorithms behind them are very cool. 
see http://judy.sourceforge.net/downloads/10minutes.htm
for a quick discussion of why they are fast (there is a fewhundred page
book too)

heh. although I doubt any of the optimizations will be implementable in
haskell any time soon. not ghc's Haskell# even...
        John
-- 
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John Meacham - California Institute of Technology, Alum. - [EMAIL PROTECTED]
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