Am Freitag, 6. Januar 2006 22:17 schrieb Wolfgang Jeltsch: > Hello, > > what's the reason behind the HOpenGL gears only being about 2/3 as fast as > glxgears on my computer? Since I don't use any 3D acceleration, I thought > that most of the CPU's time is spend for rendering and displaying so that > speed differences between Haskell and C shouldn't matter that much. > > Best wishes, > Wolfgang
Hmm, no reply until now. :-( A related question: I plan to let "my" students write some HOpenGL based applications in a practical course whose intend is to train them in functional and logic programming. One of these applications should simulate a flight over a landscape whose surface is modelled via fractal brownian motion. So the program needs to display a rather large amount of geometric primitives and needs to do this rather fast because the thing is animated. Now my question: Is Haskell in conjunction with HOpenGL overstrained with this problem or can I expect the application to run fast enough to not make the students laugh about Haskell's speed. :-) Of course, the program should be run only on graphic cards with 3D acceleration. I'd be happy about quick replies. :-) Best wishes, Wolfgang _______________________________________________ Haskell mailing list [email protected] http://www.haskell.org/mailman/listinfo/haskell
