On Sun, 06 Dec 2015 16:21:15 +0100, David Blubaugh
<davidblubaugh2...@yahoo.com> wrote:
TO ALL,
Hello My name is David Allen Blubaugh. I am currently considering
starting a kick-starter project in redeveloping the DOOM source code
with the Haskell Programming language using the power of
functional-oriented programming......
I know that John Carmack was interested in the Haskell programming
language and had even recreated wolfenstein 3D using the Haskell
programming language. Does anybody have a copy of John Carmack's
recreation of wolfenstein 3D using haskell ??? Also would anybody enjoy
working with this project ??? What benefits would DOOM have enjoyed had
ID software created the DOOM source code in 1993 with Haskell or some
other functional-oriented programming language instead of C/assembly
programming languages ??? Thanks,
David Allen BlubaughElectrical EngineerATR Associate
I don't know about his source code, but the Games page[0] lists:
- hadoom
A clone of Doom, using reactive-banana, GTK, and the "diagrams"
library.
https://github.com/ocharles/hadoom
- Frag
A 3D first person shooting game
https://wiki.haskell.org/Frag
These might be helpful.
Advantages, when developing software in Haskell, are faster development
with fewer bugs. Disadvantages are: the compiled programs are slower then
when written in C and the garbage collection of a Haskell program (when
compiled with GHC) might sometimes cause delays in screen updates.
Regards,
Henk-Jan van Tuyl
[0] https://wiki.haskell.org/Games
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