Michael Potter <[EMAIL PROTECTED]> writes:

> On Mon, 2008-02-18 at 18:55 -0500, docelic wrote:
> <SNIP>
  <SNIP>
> Some have left because they couldn't play games and usurp power, maybe
> they thought a co-op would be an easy conquest, who knows. This kind of
> stability in the face of aggression is desirable. However, I think
> others have left because of the "our way or the highway" approach John
> mentioned. I personally find it very frustrating.
>
> With a standard company there is a certain faceless aspect for
> customers, but I think it matters whether an open-format place like
> Hcoop is a hostile or a friendly environment.
>
In brief, creating or finding that friendly environment is part of the
challenge. Suggestions?

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