Michael Potter <[EMAIL PROTECTED]> writes: > On Mon, 2008-02-18 at 18:55 -0500, docelic wrote: > <SNIP> <SNIP> > Some have left because they couldn't play games and usurp power, maybe > they thought a co-op would be an easy conquest, who knows. This kind of > stability in the face of aggression is desirable. However, I think > others have left because of the "our way or the highway" approach John > mentioned. I personally find it very frustrating. > > With a standard company there is a certain faceless aspect for > customers, but I think it matters whether an open-format place like > Hcoop is a hostile or a friendly environment. > In brief, creating or finding that friendly environment is part of the challenge. Suggestions?
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