Hi there, I’m trying to get Chickadee packaged. Attached is a package definition. The build fails when chickadee/render/shapes.scm is supposed to be compiled:
--8<---------------cut here---------------start------------->8--- … GEN chickadee/render/shapes.go Backtrace: 19 (primitive-load-path "sdl2" #<procedure d72da0 at ice-9…>) In ice-9/eval.scm: 721:20 18 (primitive-eval _) In ice-9/psyntax.scm: 1234:36 17 (expand-top-sequence _ _ _ #f _ _ _) 1181:24 16 (parse _ (("placeholder" placeholder)) ((top) #(# # …)) …) 284:10 15 (parse _ (("placeholder" placeholder)) (()) _ c&e (eval) …) In ice-9/eval.scm: 293:34 14 (_ #<module (#{ g112}#) d75f00>) In ice-9/boot-9.scm: 2866:4 13 (define-module* _ #:filename _ #:pure _ #:version _ # _ …) 2879:24 12 (_) 230:29 11 (map1 _) 230:29 10 (map1 _) 230:29 9 (map1 _) 230:29 8 (map1 _) 230:17 7 (map1 (((sdl2 bindings) #:prefix #:ffi))) 2805:10 6 (resolve-interface (sdl2 bindings) #:select _ #:hide _ # …) 268:13 5 (for-each #<procedure 13ebac0 at ice-9/boot-9.scm:2805…> …) 2818:41 4 (_ _) 1475:39 3 (symbol-append #:ffi SDLK_F19) 230:17 2 (map1 (#:ffi SDLK_F19)) In unknown file: 1 (symbol->string #:ffi) In ice-9/boot-9.scm: 760:25 0 (dispatch-exception _ _ _) ice-9/boot-9.scm:760:25: In procedure dispatch-exception: ice-9/boot-9.scm:760:25: In procedure symbol->string: Wrong type argument in position 1 (expecting symbol): #:ffi make: *** [Makefile:1047: chickadee/render/shapes.go] Error 1 --8<---------------cut here---------------end--------------->8--- Any ideas what might be wrong here? -- Ricardo
>From d3854140439110bd66742c1252a0768141cd6a61 Mon Sep 17 00:00:00 2001 From: Ricardo Wurmus <rek...@elephly.net> Date: Wed, 20 Jun 2018 02:59:23 +0200 Subject: [PATCH] gnu: Add guile-chickadee. * gnu/packages/game-development.scm (guile-chickadee): New variable. --- gnu/packages/game-development.scm | 38 ++++++++++++++++++++++++++++++- 1 file changed, 37 insertions(+), 1 deletion(-) diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 3d6a038d9..5a192d939 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -6,7 +6,7 @@ ;;; Copyright © 2015, 2016, 2017 David Thompson <da...@gnu.org> ;;; Copyright © 2016, 2017, 2018 Efraim Flashner <efr...@flashner.co.il> ;;; Copyright © 2016, 2017 Kei Kebreau <kkebr...@posteo.net> -;;; Copyright © 2016 Ricardo Wurmus <rek...@elephly.net> +;;; Copyright © 2016, 2018 Ricardo Wurmus <rek...@elephly.net> ;;; Copyright © 2016, 2017 Julian Graham <jool...@gmail.com> ;;; Copyright © 2017, 2018 Tobias Geerinckx-Rice <m...@tobias.gr> ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis...@gmail.com> @@ -74,6 +74,7 @@ #:use-module (gnu packages python) #:use-module (gnu packages qt) #:use-module (gnu packages sdl) + #:use-module (gnu packages texinfo) #:use-module (gnu packages tls) #:use-module (gnu packages video) #:use-module (gnu packages xdisorg) @@ -1233,3 +1234,38 @@ related games such as Heretic and Hexen. It comes with a 3d preview mode and a 2D editor view.") (home-page "http://eureka-editor.sourceforge.net/") (license license:gpl2+))) + +(define-public guile-chickadee + (package + (name "guile-chickadee") + (version "0.2.0") + (source (origin + (method url-fetch) + (uri (string-append "https://files.dthompson.us/chickadee/" + "chickadee-" version ".tar.gz")) + (sha256 + (base32 + "10qx0ha5gsayybd186r1my7vc7rf5fbzp9jvmc4xg9a8wz8rqhah")))) + (build-system gnu-build-system) + (propagated-inputs + `(("guile-opengl" ,guile-opengl) + ("guile-sdl2" ,guile-sdl2))) + (inputs + `(("guile" ,guile-2.2))) + (native-inputs + `(("pkg-config" ,pkg-config) + ("texinfo" ,texinfo))) + (home-page "https://dthompson.us/projects/chickadee.html") + (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL") + (description "Chickadee is a game development toolkit for Guile Scheme +built on top of SDL2 and OpenGL. Chickadee aims to provide all the features +that parenthetically inclined game developers need to make 2D (and eventually +3D) games in Scheme, such as: + +@enumerate +@item extensible, fixed-timestep game loop +@item OpenGL-based rendering engine +@item keyboard, mouse, controller input +@item REPL-driven development model +@end enumerate\n") + (license license:gpl3+))) -- 2.17.1