Hi All,
I am trying to understand how the object are layout in memory.
I found out some information in libgst/gst.h.
So if I understand correctly the main structures is
object_s and oop_s.
object_s contain size and class pointer plus the object ivs.
oops_s contain flags for GC I guess plus the pointer to an object_s.
My first question is why 2 structure?
My second question is concerning the object_s struct why there will always be
at least one data?
OOP data[1]; /* variable length, may not be objects,
but will always be at least this
big. */
In other word: what would contain data if the instance is from a class with no
ivs?
Finally I am wondering why objSize has type OOP? Is it because it is a real
pointer to a SmallInteger?
I might not guessing right.
Thanks for your answer.
Mth
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