On 04/04/2015 06:21 PM, Holger Hans Peter Freyther wrote:
> On Fri, Apr 03, 2015 at 11:36:55PM +0200, Roland Plüss wrote:
>
>> The application holds C++ resources by reference counting outside
>> Smalltalk. The resources have to be cleaned up before the Smalltalk
>> module is shut down. This is because the engine keeps running valid with
>> the scripting module shut down (so you can start/stop it multiple
>> times). Without proper finalization the reference counts are off leading
>> to random crashes somewhere down the line.
> In regard to leaks "allOwners" can be of help. The tooling is a
> bit difficult but it can be interesting to see it.
>
> Finalization/Shutdown. You should terminate all processes to some
> degree and wait for the "finalization listener" to have executed
> and shutdown everything.
What you mean with shuting down all processes? As far as I know GST
knows only one process: the main process. When I'm outside the main
process should it not be the case that each call to gst_perform or
similar is conclusive, hence finishing up? So how would a finalization
listener work once you exit again the byte code? Similar how would
saving a snapshot work? There you have to also save the image and
somehow "exit" back into C++ land to shut down. Am I missing here something?

-- 
Mit freundlichen Grüssen
Plüss Roland

Leader und Head Programmer
- Game: Epsylon ( http://www.indiedb.com/games/epsylon )
- Game Engine: Drag[en]gine ( http://www.indiedb.com/engines/dragengine
, http://dragengine.rptd.ch/wiki )
- Normal Map Generator: DENormGen ( http://epsylon.rptd.ch/denormgen.php )
- Sowie verschiedene Blender Export-Skripts und Game-Tools

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