IMHO that kinda fog (just an illus brush) looks crappy. Nathan Taylor wrote:
> Well there is this tut which gives a nifty but resource costly effect: > http://vibrants.dk/jchq/tut_fog.htm > > > > ----- Original Message ----- > > From: Tom Richardson > > Sent: Monday, November 12, 2001 4:33 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] Fog Effects (again?!) > > > > There is, but it is a trigger for waterfog, and what this guy wants > is fake > "volumetric" fog I believe. So that its more foggy at the ground, and > less/not foggy up high, which isnt something that Spirit can do. > > You might be able to rig it with func_illusionaries... *shrug* > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders