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Ouch =)
----- Original Message -----
Sent: Monday, November 12, 2001 4:38
PM
Subject: Re: [hlcoders] Fog Effects
(again?!)
Um, it's a he :)
Sweet. This is cool, a girl (Laurie Cheers) out-coded valve [and
gearbox]!!! That's what I call �ber 1337.
----- Original Message -----
From:
Neale Roberts
Sent: Monday, November 12, 2001 5:22
PM
Subject: Re: [hlcoders] Fog Effects
(again?!)
I believe we're going to integrate it into our mod
(Eradicators). It certainly adds a lot more
flexibility.
Neale
----- Original Message ----- From:
"Tim Holt" <[EMAIL PROTECTED]> To:
<[EMAIL PROTECTED]> Sent: Monday, November 12, 2001
10:06 PM Subject: Re: [hlcoders] Fog Effects (again?!)
>
Spirit is great. It's in the next Day of Defeat release (2.0).
From > the mappers perspective, it's fantastic
stuff. > > Nathan Taylor wrote: > > > I tried a
env_shooter and when i did it the map crashed cuz there were > >
too many edicts. > > > > > > > > /me
loves spirit of half-life, i just made a func_train with a > >
func_ladder and func_button that attach to it and go where it
goes! > > It's true love! > > > > >
> > > ----- Original Message
----- > > > > From: Tom
Richardson > > > > Sent: Monday,
November 12, 2001 5:02 PM > > >
> To: [EMAIL PROTECTED] >
> > > Subject: Re: [hlcoders] Fog
Effects (again?!) > > > > > > >
> It definatly looks crappy, but if you are
planning to do it without > > coding
anything it might be your best bet. > > > > >
> > > If you really wanted to kill
your frames you could try making a > >
particle fog using a bunch of sprite emitters... heh >
> > >
-----Original Message----- >
> From: Nathan Taylor
<[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> >
> To: HLCoders
<[EMAIL PROTECTED] >
>
<mailto:[EMAIL PROTECTED]>> >
> Date: Monday,
November 12, 2001 3:47 PM >
> Subject: Re:
[hlcoders] Fog Effects (again?!) > > >
> id have to agree, but
its the best ive seen thus far > > > > >
> >
>
----- Original Message ----- > > >
>
From: Tim Holt > > >
>
Sent: Monday, November 12, 2001 4:43 PM > > >
>
To: [EMAIL PROTECTED] > > >
>
Subject: Re: [hlcoders] Fog Effects (again?!) > > >
> > > >
>
IMHO that kinda fog (just an illus brush) looks crappy. >
> >
>
Nathan Taylor wrote: > > >
>
> Well there is this tut which gives a nifty but resource >
>
costly effect: >
>
> http://vibrants.dk/jchq/tut_fog.htm >
>
> >
>
> >
>
> >
>
> ----- Original Message ----- >
>
> >
>
> From: Tom Richardson >
>
> >
>
> Sent: Monday, November 12, 2001 4:33
PM >
>
> >
>
> To: [EMAIL PROTECTED] >
>
> >
>
> Subject: Re: [hlcoders] Fog Effects
(again?!) >
>
> >
>
> >
>
> >
>
> There is, but it is a trigger for waterfog,
and what >
>
this guy wants >
>
> is fake >
>
> "volumetric" fog I believe. So that its
more foggy >
>
at the ground, and >
>
> less/not foggy up high, which isnt something
that >
>
Spirit can do. >
>
> >
>
> You might be able to rig it with >
>
func_illusionaries... *shrug* >
>
> > > > > >
>
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