I doubt its your code, you are too good for that, a simple math equation should solve the trouble though: Voodoo 5 + OpenGL = Bad.
 
Lakario 
 
----- Original Message -----
From: botman
Sent: Friday, November 23, 2001 10:04 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Botman: BSP Tools
 
> These little toys ROCK!  My Voodoo 5 isn't taking nicely to the bsp_view
due to
> the incompatibility issue with XP and 3dfx/OpenGL but bsp_slicer is by far
the
> coolest little tool in the world. Thank you sooo much!

You're welcome.  :)

BSP stuff is pretty cool once you get past the learning curve of figuring
out how all the stuff fits together (and get your head wrapped around all
the 3D and matrix mathematics).

What kind of error are you getting with the BSP viewer?  You might want to
try building the source on your machine to see if there's something about my
version of MSVC (no service packs) that might not be compatible with your
OpenGL.  Also, I used a lot of the stuff from Bart Sekura's glwin.cpp code
that I don't completely understand.  Bart has a better handle on how to get
the maximum performance out of OpenGL and some of these functions might not
be compatible with your OpenGL driver.

Jeffrey "botman" Broome

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