dunno about what he did, but i can tell you the simple way to do it.. use a few body groups, 3 for example for the simple way. 0 = highest detail 3 = lowest. then inside the studio code on the client do a dotproduct/distance/fov check and force the bodies on all models based on how far away they are, relative to your fov. and while yer at it, use the same system to see if something is even on screen. if its not, dont render it at all. heh
-omega Blackened Interactive http://www.nofadz.com/blackened ----- Original Message ----- From: "Persuter" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, December 02, 2001 5:05 PM Subject: [hlcoders] LOD stuff > Hey Nusco, I know you released some files dealing with the Holywars LOD > technology. Is that available for download anywhere? I seem to have lost > my own copy of it, depressingly enough, and I now find myself working on > a mod where I really need it. > > Thanks for any help. > > > Persuter > > > _________________________________________________________ > Do You Yahoo!? > Get your free @yahoo.com address at http://mail.yahoo.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders