dunno about what he did, but i can tell you the simple way to do it..
use a few body groups, 3 for example for the simple way. 0 = highest detail
3 = lowest.
then inside the studio code on the client
do a dotproduct/distance/fov check and force the bodies on all models based
on how far away they are, relative to your fov. and while yer at it, use the
same system to see if something is even on screen. if its not, dont render
it at all. heh

-omega
Blackened Interactive
http://www.nofadz.com/blackened
----- Original Message -----
From: "Persuter" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, December 02, 2001 5:05 PM
Subject: [hlcoders] LOD stuff


> Hey Nusco, I know you released some files dealing with the Holywars LOD
> technology. Is that available for download anywhere? I seem to have lost
> my own copy of it, depressingly enough, and I now find myself working on
> a mod where I really need it.
>
> Thanks for any help.
>
>
> Persuter
>
>
> _________________________________________________________
> Do You Yahoo!?
> Get your free @yahoo.com address at http://mail.yahoo.com
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to