> What is the trick to setting a particle's color? I've tried using > the sample > Particles() test code in the entity.cpp file (cl_dll stuff) and resetting > the the rgb values to white (255,255,255) but all I get is a dirty grey > color. I tried setting it to yellow (255,255,0) but all I get is a dirty > grey color. The red color in the sample code comes out a dirty > reddish grey. > What gives? How do you get a bright white or yellow particle? I'm also > curious what the story is with the color being packed in a short. > Last time > I looked, 24 bits of RGB won't fit into a short.
IIRC, it uses an indexed pallette, like blood colors use. I'm not sure what indices correspond to which RGB values, though. Anyone else have this info? -James "Corvidae" Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive (http://www.underhive.com) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders