> I wanted to set the player's movetype to MOVETYPE_NONE.
> I set pev->movetype to MOVETYPE_NONE, but when I play,
> the movetype is MOVETYPE_WALK ! I don't know why !
> I tried debugging it for a day :( In pm_shared.c,
> the ppmode->movetype is MOVETYPE_WALK instead of
> MOVETYPE_NONE :(
>
> If I set player's movetype to MOVETYPE_NOCLIP,
> it takes effect ! So, it's not my code...
>
> Is there anybody else having this trouble ?

Perhaps the engine is automatically changing it to MOVETYPE_WALK in a
similar way that it automatically changes it to MOVETYPE_FLY when the player
touches a ladder.

Why are you setting the movetype to MOVETYPE_NONE (what are you trying to
do)?

Jeffrey "botman" Broome


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