> I wanted to set the player's movetype to MOVETYPE_NONE. > I set pev->movetype to MOVETYPE_NONE, but when I play, > the movetype is MOVETYPE_WALK ! I don't know why ! > I tried debugging it for a day :( In pm_shared.c, > the ppmode->movetype is MOVETYPE_WALK instead of > MOVETYPE_NONE :( > > If I set player's movetype to MOVETYPE_NOCLIP, > it takes effect ! So, it's not my code... > > Is there anybody else having this trouble ?
Perhaps the engine is automatically changing it to MOVETYPE_WALK in a similar way that it automatically changes it to MOVETYPE_FLY when the player touches a ladder. Why are you setting the movetype to MOVETYPE_NONE (what are you trying to do)? Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders