That'll do for me then. Of course, any advance copies would be vastly
appreciated :)

----- Original Message -----
From: "Scott Velasquez" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 20, 2001 4:45 PM
Subject: RE: [hlcoders] VALVe: GMAX?


> No, I don't think it does, but there are some nice things it *does* do
like
> loading point files, portal files, and hull files.
>
> -scottv
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Neale Roberts
> Sent: Thursday, December 20, 2001 10:36 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] VALVe: GMAX?
>
>
> Ooo....does it have autosave?
>
> :)
>
> ----- Original Message -----
> From: "Scott Velasquez" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, December 20, 2001 4:32 PM
> Subject: RE: [hlcoders] VALVe: GMAX?
>
>
> > Actually, you will be getting GearCraft from us (Gearbox) when we're
> > finished with CS: Condition Zero, most likely in downloadable form due
to
> CD
> > space constraints.
> >
> > Scott Velasquez a.k.a. _-{MeNaCe}-_
> > Programmer
> > Gearbox Software (www.gearboxsoftware.com)
> > ------------------------------------------
> > re.cur.sion n.: See Recursion.
> > ------------------------------------------
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED]] On Behalf Of Tim Holt
> > Sent: Tuesday, December 18, 2001 1:45 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] VALVe: GMAX?
> >
> > Just give us the fabled GearCraft :^)
> >
> > Really I think what most mappers would say is "I want WorldCraft, but
> > also add..." and then some features.  Like better leak file tracing
> > (visualize in 3d rendered mode), option to display models in-editor
> > (like sprites now), better abstract view of entity relationships to
> > handle complex setups, ability to toggle sprite view of ents (as defined
> >
> > in FGD) on and off, ability of different RMF files to maintain their own
> >
> > "These are the texture files for this map" info, better management of
> > large texture collections, etc. etc.
> >
> > GMAX is cool, but really, what's it got over WC?  Editing models, etc.
> > is nice, but 95% of mappers are just that - mappers.  Not modelers, etc.
> >
> > Waldo
> >
> > Eric Smith wrote:
> >
> > > What do you want to see out of GMAX?
> > >
> > >
> > >
> > > -Eric
> > >
> > >
> > >
> > > -----Original Message-----
> > > From: Eric Smith [mailto:[EMAIL PROTECTED]]
> > > Sent: Monday, December 17, 2001 4:56 PM
> > > To: '[EMAIL PROTECTED]'
> > > Subject: RE: [hlcoders] VALVe: GMAX?
> > >
> > > We're looking into it.
> > >
> > >
> > >
> > > -Eric
> > >
> > >
> > >
> > > -----Original Message-----
> > > From: Nathan Taylor [mailto:[EMAIL PROTECTED]]
> > > Sent: Monday, December 17, 2001 4:48 PM
> > > To: HLCoders
> > > Subject: [hlcoders] VALVe: GMAX?
> > >
> > > VALVe,
> > >
> > >
> > >
> > > Are there any plans to release gmax support for half-life.  I know
> > many
> > > people would love you if you did.  I'm also aware of the evident cost
> > > issue so it is your call.
> > >
> > >
> > >
> > > - Thanks
> > >
> > >
> > ------------------------------------------------------------------------
> > >
> > >
> > > Regards,
> > >
> > > Lakario
> > > ModDev.net <http://www.moddev.net/>
> > > ICQ: [Status]
> > <http://wwp.mirabilis.com/scripts/Search.dll?to=101390922>
> > >
> > >
> > >
> > ------------------------------------------------------------------------
> > > Get more from the Web. FREE MSN Explorer download :
> > http://explorer.msn.com
> > >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> >
> >
>
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