That'll do for me then. Of course, any advance copies would be vastly appreciated :)
----- Original Message ----- From: "Scott Velasquez" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, December 20, 2001 4:45 PM Subject: RE: [hlcoders] VALVe: GMAX? > No, I don't think it does, but there are some nice things it *does* do like > loading point files, portal files, and hull files. > > -scottv > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of Neale Roberts > Sent: Thursday, December 20, 2001 10:36 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] VALVe: GMAX? > > > Ooo....does it have autosave? > > :) > > ----- Original Message ----- > From: "Scott Velasquez" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Thursday, December 20, 2001 4:32 PM > Subject: RE: [hlcoders] VALVe: GMAX? > > > > Actually, you will be getting GearCraft from us (Gearbox) when we're > > finished with CS: Condition Zero, most likely in downloadable form due to > CD > > space constraints. > > > > Scott Velasquez a.k.a. _-{MeNaCe}-_ > > Programmer > > Gearbox Software (www.gearboxsoftware.com) > > ------------------------------------------ > > re.cur.sion n.: See Recursion. > > ------------------------------------------ > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED]] On Behalf Of Tim Holt > > Sent: Tuesday, December 18, 2001 1:45 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] VALVe: GMAX? > > > > Just give us the fabled GearCraft :^) > > > > Really I think what most mappers would say is "I want WorldCraft, but > > also add..." and then some features. Like better leak file tracing > > (visualize in 3d rendered mode), option to display models in-editor > > (like sprites now), better abstract view of entity relationships to > > handle complex setups, ability to toggle sprite view of ents (as defined > > > > in FGD) on and off, ability of different RMF files to maintain their own > > > > "These are the texture files for this map" info, better management of > > large texture collections, etc. etc. > > > > GMAX is cool, but really, what's it got over WC? Editing models, etc. > > is nice, but 95% of mappers are just that - mappers. Not modelers, etc. > > > > Waldo > > > > Eric Smith wrote: > > > > > What do you want to see out of GMAX? > > > > > > > > > > > > -Eric > > > > > > > > > > > > -----Original Message----- > > > From: Eric Smith [mailto:[EMAIL PROTECTED]] > > > Sent: Monday, December 17, 2001 4:56 PM > > > To: '[EMAIL PROTECTED]' > > > Subject: RE: [hlcoders] VALVe: GMAX? > > > > > > We're looking into it. > > > > > > > > > > > > -Eric > > > > > > > > > > > > -----Original Message----- > > > From: Nathan Taylor [mailto:[EMAIL PROTECTED]] > > > Sent: Monday, December 17, 2001 4:48 PM > > > To: HLCoders > > > Subject: [hlcoders] VALVe: GMAX? > > > > > > VALVe, > > > > > > > > > > > > Are there any plans to release gmax support for half-life. I know > > many > > > people would love you if you did. I'm also aware of the evident cost > > > issue so it is your call. > > > > > > > > > > > > - Thanks > > > > > > > > ------------------------------------------------------------------------ > > > > > > > > > Regards, > > > > > > Lakario > > > ModDev.net <http://www.moddev.net/> > > > ICQ: [Status] > > <http://wwp.mirabilis.com/scripts/Search.dll?to=101390922> > > > > > > > > > > > ------------------------------------------------------------------------ > > > Get more from the Web. FREE MSN Explorer download : > > http://explorer.msn.com > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders