ive been doing some stuff using triapi, but now im stuck on one thing - clipping. Both for particles and triapi models. Ive looked at some of the opengl tutorials and they all seem to baffle me.
One idea was to create a map with brushes where the triapi stuff was going to be drawn, then make them invisiable. (like using gensurf but then making it all invisiable so it didnt render but I would still get the benifit of clipping). Would this still create alot of fps drop in hl or would it be fine? thanks tom _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders