E-Mail server was acting up a bit this morning. Everything should be back to
normal in a couple of hours.

Erik

-----Original Message-----
From: omega [mailto:[EMAIL PROTECTED]]
Sent: Thursday, January 03, 2002 2:48 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Items.cpp (MyTouch)


to add more to the mystery, i didnt even get my own post on that back to me
=)

-omega
Blackened Interactive
http://www.nofadz.com/blackened
IRC: irc.gamesnet.net channel: #blackened-interactive
Assistant Coder, Underhive (http://www.underhive.com)

----- Original Message -----
From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 03, 2002 4:02 PM
Subject: Re: [hlcoders] Items.cpp (MyTouch)


> four times here...
> ----- Original Message -----
> From: "omega" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, January 03, 2002 9:44 PM
> Subject: Re: [hlcoders] Items.cpp (MyTouch)
>
>
> > i only got it once.
> >
> > -omega
> > Blackened Interactive
> > http://www.nofadz.com/blackened
> > IRC: irc.gamesnet.net channel: #blackened-interactive
> > Assistant Coder, Underhive (http://www.underhive.com)
> >
> > ----- Original Message -----
> > From: "botman" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Thursday, January 03, 2002 3:20 PM
> > Subject: Re: [hlcoders] Items.cpp (MyTouch)
> >
> >
> > > How many times did you send this?  Is your cat pouncing on your
keyboard
> > > again?  :)
> > >
> > > Jeffrey "botman" Broome
> > >
> > >
> > > ----- Original Message -----
> > > From: "Yacketta, Ronald" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Thursday, January 03, 2002 1:28 PM
> > > Subject: FW: [hlcoders] Items.cpp (MyTouch)
> > >
> > >
> > > >
> > > >
> > > > -----Original Message-----
> > > > From: Ronald J. Yacketta [mailto:[EMAIL PROTECTED]]
> > > > Sent: Wednesday, January 02, 2002 10:16 PM
> > > > To: '[EMAIL PROTECTED]'
> > > > Subject: RE: [hlcoders] Items.cpp (MyTouch)
> > > >
> > > >
> > > > What is wrong with this?
> > > >
> > > > while ( (pPlayer = (CBasePlayer*)UTIL_FindEntityByClassname(
> > > > pPlayer, "player" )) != NULL) {
> > > > if ( pPlayer && pPlayer->IsAlive() ) {
> > > > vecSpot = pPlayer->Center();
> > > > if ( vecSpot )
> > > > UTIL_LogPrintf( "x[%d] y[%d]
> > > > z[%d]\n", vecSpot.x, vecSpot.y, vecSpot.z );
> > > > }
> > > > }
> > > >
> > > > Same basic concept/code as in client.cpp... But this crashes
*boggle*
> > > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED]] On Behalf Of botman
> > > > Sent: Wednesday, January 02, 2002 5:21 PM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: Re: [hlcoders] Items.cpp (MyTouch)
> > > >
> > > >
> > > > > I would not do that in the MyTouch correct?
> > > > >
> > > > > I drummed up this from the RadiousDamage
> > > > >
> > > > > BOOL MyTouch( CBasePlayer *pPlayer ) // was My Touch
> > > > > {
> > > > > CBaseEntity * pEntity = NULL;
> > > > > TraceResult tr;
> > > > > Vector vecSpot;
> > > > >
> > > > > while ((pEntity = UTIL_FindEntityInSphere( pEntity,
> > > > > pev->origin, 600 )) != NULL)
> > > > > {
> > > > > vecSpot = pEntity->BodyTarget( pev->origin );
> > > > > UTIL_TraceLine ( pev->origin, vecSpot,
> > > > > dont_ignore_monsters, ENT(pev), &tr );
> > > > > if ( tr.flFraction == 1.0 || tr.pHit ==
> > > > > pEntity->edict() ) {
> > > > > UTIL_ScreenFade( pPlayer,
> > > > > Vector(255,255,255), 10.0, 2.0, 255, FFADE_IN);
> > > > > }
> > > > > }
> > > > > pev->nextthink = gpGlobals->time + 0.1;
> > > > > return TRUE;
> > > > > }
> > > > >
> > > > > As you know by looking... CRASH is the word for the day..
> > > > >
> > > > > Not to sure where to put the trace code or even if it is correct
> > > > >
> > > > > -Ron
> > > >
> > > > I don't think Touch() functions are supposed to return anything.
The
> > > > SDK examples are all "void" type functions.
> > > >
> > > > Jeffrey "botman" Broome
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > > please visit:
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> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
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> > > please visit:
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> > > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
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