> Ahh, perhaps another good addition to this version would be tieing down
> WONID's to clients. How you could do this, I don't know. Hrmm, how do
> people (cheaters) change WONID's at the moment? Surely its not by
> guessing a new (valid) code alone is it?

They have a prog that can set the WONID to any number they want.

The easiest solution is a USB passthru dongle. send one out with each copy
of TF2. the dongle contains a unique 'Dongle ID'. It can be programmed with
your wonID only once. after that, your wonID and dongle must match up,
otherwise, you can't play.

Nasty if someone figures out the dongle's operation. But, you can set a
tamper resistant "seal" I guess. if someone tries to re-flash the dongle's
firmware, it dies.won must send you a custom executable that matches up with
the wonID in the dongle. 128/256 bit encryption would be a solution, 512 is
semi-fesable, and 1024 would be extreme.

it'd probably be worth it for anti-cheat/anti-piracy measures. but it would
piss people off to no end...

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