Hi, A HLTV proxy connects to my server and I send it game details, teamnames and score etc but when a client connects to the proxy server how does it(HLTV) know what to pass on? (i.e. the client is no longer getting info direct from my server code since it's connected to the proxy). The effect I get is that the client doesn't even get told it's watching a team game (i.e. it's not getting the m_iTeamplay msg from the proxy) and the teamnames don't seem to filter through. The scores and 'teamnumber's seem to get there eventually but only after a few rounds have been played (and I mean after the proxy delay is well into the game). Any ideas, do I have to send out lots of MSG_SPEC's or something or just make do with what HLTV decides to pass on?
Mark. __________________________________________________________ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders