/me hugs his poor 700MHz clunker... "Don't worry, you're just as good as
the rest of the computers, even if little handhelds can outperform you!
Don't let anyone tell you you're different!!!"

:)

Persuter

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED]] On Behalf Of Nathan Taylor
> Sent: Tuesday, February 12, 2002 5:19 AM
> To: HLCoders
> Subject: Re: [hlcoders] Valve - confirm/shatter a myth for me
>
> --
> [ Picked text/plain from multipart/alternative ]
> /me glares in envy, damn techies with money
>
> I hiss at you!
>
> *hiss* *hiss*
>
> - Nate
>
> ----- Original Message -----
> From: Dynerman David M
> Sent: Tuesday, February 12, 2002 12:54 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlcoders] Valve - confirm/shatter a myth for me
>
> HLCoders on your cell phone?
>
> Impressive.
>
> david
>
> -----Original Message-----
> From: [DRP]Avatar-X [mailto:[EMAIL PROTECTED]]
> Sent: Monday, February 11, 2002 11:49 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Valve - confirm/shatter a myth for me
>
> Yeah i read that on my phone on the way home and i was thinking about
it
> the whole way
> home and it confused the hell out of me... "how can the DSL reduce the
> 56k's load...."
>
> Silly aaron! you wasted my valuable commute time! I could have spent
it
> staring blankly
> out of the subway window!
>
> -av
>
> Persuter wrote:
>
> > Ahhh, good, I was turning it over in my head and trying to figure
out
> > what the hell he meant by the DSL "sharing part of the 56K's load."
> Nice
> > to get confirmation on the preposterous factor.
> >
> > Persuter
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > > [EMAIL PROTECTED]] On Behalf Of Leon Hartwig
> > > Sent: Monday, February 11, 2002 12:13 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlcoders] Valve - confirm/shatter a myth for me
> > >
> > > This is a multi-part message in MIME format.
> > > --
> > > No, 56k people don't lag servers.  I have no idea what Aaron is
> > talking
> > > about though, because everything after the first two words in his
> > > message is preposterous.
> > >
> > >
> > > > -----Original Message-----
> > > > From: Aaron Kalin [mailto:[EMAIL PROTECTED]]
> > > > Sent: Monday, February 11, 2002 9:34 AM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: Re: [hlcoders] Valve - confirm/shatter a myth for me
> > > >
> > > >
> > > > They dont, in fact when a 56K Player is in a server, if
> > > > someone on say, a
> > > > DSL joins in, that 56K player's ping drops because the DSL is
> > > > now sharing
> > > > part of the 56K's load.  Thats the beauty of the netcode
> > > > valve made, call it
> > > > "load balancing" if you will.  However some LPB's hate this
> because
> > ti
> > > > shoves more load on thier system because they are making up
> > > > for loss on the
> > > > 56K's end.  The rest of the logistics to the netcode im not
> > > > sure of, but
> > > > thats from what knowledge I have gathered.  The netcode must
> > > > be good if id
> > > > is getting valves netcode for the q3a engine.
> > > >
> > > > -Theiggsta
> > > > -Rats! Mod Team
> > > >
> > > > ----- Original Message -----
> > > > From: "Tim Holt" <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Monday, February 11, 2002 12:01 PM
> > > > Subject: [hlcoders] Valve - confirm/shatter a myth for me
> > > >
> > > >
> > > > > Do 56K dial up people REALLY lag servers?
> > > > >
> > > > > _______________________________________________
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> > > > list archives,
> > > > please visit:
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> > > > >
> > > > >
> > > >
> > > > _______________________________________________
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> > > >
> > > --
> > > [ winmail.dat of type application/ms-tnef deleted ]
> > > --
> > >
> > > _______________________________________________
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> archives,
> > > please visit:
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> >
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> --
> ---------
> [DRP]Avatar-X
> SillyZone Homepage: www.thesillyzone.com
> SillyZone Forums: forum.thesillyzone.com
> My Homepage: www.cyberwyre.com
>
>
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