Just two lost souls swimming in a Half-Life bowl year after year.....

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Nathan
Taylor
Sent: Thursday, February 14, 2002 6:07 AM
To: HLCoders
Subject: Re: [hlcoders] Thanks People

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I dedicated a song to Half-Life:         Beetles - When I'm 64

Will you still feed me [Half-Life], will you still need me [Half-Life]
when I'm 64?

- Lakario

----- Original Message -----
From: Richard Paterson
Sent: Thursday, February 14, 2002 5:34 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Thanks People

This is a multi-part message in MIME format.
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To all who replied
I'd just like to thank Botman and the others for actually taking their
time and sending in very helpful replies instead of telling me to bugger
off. Right now, I am only working with the monster code and AI, and I am
taking each change step by step. I basically knew that I would just be
making major stabs in the dark and crossing my fingures as my machine
locks up and the process of debugging begins. I just wanted to know if
there was something to help me get started but once again I thank Botman
for a reply that added to my pityfull knowledge of the SDK. As for the
idea of "Ack Doh", I think it's a pretty good, would help noobs to get
on the scene quicker, but maybe a bit too late for the HL SDK but for
future SDKs for future games, such as Unreal 2, that would be very
helpful. All in all, I'm happy I got several constructive replies,
thanks again. You should hear from me roughly 3 months down the line
with semi noobs questions when you all will be saying "HalfLife who?"
--

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