Just two lost souls swimming in a Half-Life bowl year after year.....
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Nathan Taylor Sent: Thursday, February 14, 2002 6:07 AM To: HLCoders Subject: Re: [hlcoders] Thanks People -- [ Picked text/plain from multipart/alternative ] I dedicated a song to Half-Life: Beetles - When I'm 64 Will you still feed me [Half-Life], will you still need me [Half-Life] when I'm 64? - Lakario ----- Original Message ----- From: Richard Paterson Sent: Thursday, February 14, 2002 5:34 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Thanks People This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] To all who replied I'd just like to thank Botman and the others for actually taking their time and sending in very helpful replies instead of telling me to bugger off. Right now, I am only working with the monster code and AI, and I am taking each change step by step. I basically knew that I would just be making major stabs in the dark and crossing my fingures as my machine locks up and the process of debugging begins. I just wanted to know if there was something to help me get started but once again I thank Botman for a reply that added to my pityfull knowledge of the SDK. As for the idea of "Ack Doh", I think it's a pretty good, would help noobs to get on the scene quicker, but maybe a bit too late for the HL SDK but for future SDKs for future games, such as Unreal 2, that would be very helpful. All in all, I'm happy I got several constructive replies, thanks again. You should hear from me roughly 3 months down the line with semi noobs questions when you all will be saying "HalfLife who?" -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders