Actually as an after thought.  I looked at my code and here is how i
allocate mine.  My dlight is on the client side since its a single player
mod.  I use it for my torch to light up a small area.

dlight_t *dl = gEngfuncs.pEfxAPI->CL_AllocDlight (2);

The (2) is because when its (1) I believe the flashlight uses it and when
you turn on the flashlight my light goes bye bye.  I think you are doing it
on the server side. Im not really sure.  But that is how I got mine on
client side to work nicely. You can see an ok demo movie here... the fps are
kinda jacked up.  : http://www.the-coming.com/files/torch.avi

Hope this helps maybe a little.

Roachie
----- Original Message -----
From: "Cortex" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, February 21, 2002 9:14 AM
Subject: [hlcoders] DLIGHT problem


> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hello,
>
> For some reasons, I need to have a temporary light in my
> mod... I create it with a SVC_TEMPENTITY. It works...
>
> But the result isn't as expected... Indeed, as you can see
> on the picture I've joined to this mail, the light enlights
> the whole face and the effect is crappy on a big big face...
>
> Is there an other way to create a other light effect ????
>
>       - Cortex : mapper & coder www.hlalbator.fr.st
> --
>
>
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