Hi, So the version is 45. That's good to know, at least I know myself and the Server are talking the same language!
But how come the detail response packet structure doesn't resemble the documentation? To be specific, one of the bytes to indicate if the server has a password or is running a mod is missing from the response! Is this possible? Has the mod byte been dropped as we know it is running a mod if the extension packet information exists? If the response doesn't match the documentation, it makes it very difficult to code to the spec. Thanks, Simon -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Iain Farrell Sent: 22 February 2002 20:06 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Server Protocol for Half-Life > Does anyone know if the protocol has undergone a further modification since > the release of SDK2.2, and if so what the change in packet structure is to > correspond to version 45. > post what you're getting... the protocol should match what HL says it is when you start the game to the menu I think it is 45 just now... CaptFarrell ICQ : available on request "That's it - screw CNN, from now on - I'm going to rely on Porn sites, for news...." -=[Clawz]=- in alt.games.half-life HL Mod Site : http://www.tfhl.net AGHL Geek Code: 78 M D T+ C- A+ Ca H+ K P S+ B Po* RGB+ I++ L3++++++ Sp- ICQ@ --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.325 / Virus Database: 182 - Release Date: 19/02/2002 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

