-- [ Picked text/plain from multipart/alternative ] I noticed the same thing a while, ago first playing PVK, in fact I thought my PVK release was fexed until I found the error in some other mods too. I am going to just assume old code, maybe something they used in debugging speech/sound that they forgot to remove on release; fortunately, it's a nice slip-up (assuming that's what it is) because it allows you to add notification in your mod which might be useful if you are giving commands of course then again why not use wav files for commands... Aww screw it, I give up!!
- Lakario ----- Original Message ----- From: botman Sent: Monday, March 11, 2002 11:24 AM To: [EMAIL PROTECTED] Subject: [hlcoders] HUD saytext.cpp question So I was working on getting the client.dll to compile, link, and run using the Borland or MinGW C++ compilers and noticed this in the CHudSayText::SayTextPrint() function of the saytext.cpp file... PlaySound( "misc/talk.wav", 1 ); ...I don't see a "misc" directory in the "sound" directory of the valve\pak0.pak file. Also, since the valve directory doesn't have a "sound" directory, that file doesn't exist on my machine. The cstrike folder does contain a sound\misc\talk.wav file that just contains the mike off click. But why would you want to play a mike off click when someone sends a TEXT message??? P.S. I like the name of this function... EnsureTextFitsInOneLineAndWrapIfHaveTo( i ); ...it's pretty easy to tell what it does without even looking at the code. :) Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders