http://coding.valve-erc.com

The Coding Collective also has an online reference of all the SDK docs,
along with some other articals that might be intresting

----- Original Message -----
From: "Christopher Long" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, March 17, 2002 10:07 AM
Subject: Re: [hlcoders] Half Life engine limitations. *VALVe: Look here*


> thanks a whole bunch nathan :) Maybe on next release of the sdk it would
be
> wise to make the docs part of the source only download or a downloadable
> documentation file? Unless there was already one and i missed it.
>
> I got my sdk from valve erc.
>
> anyways thanks again nathan.
> ----- Original Message -----
> From: Nathan Taylor <[EMAIL PROTECTED]>
> To: HLCoders <[EMAIL PROTECTED]>
> Sent: Sunday, March 17, 2002 1:57 PM
> Subject: Re: [hlcoders] Half Life engine limitations. *VALVe: Look here*
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Okay its uploading give it about 5mins then check out
> www.moddev.net/sdk22/ for a listing and all the files.
> >
> > -------------
> >
> > *VALVe*
> >
> > Well I was doing this I noticed an error in the files that the SDK 2.2
> full install creates.  It made a file called "Modeling for Hallf-Life"
> instead of Half-Life.  No biggy obviously, just fix it in the next go
> around.
> >
> > Regards,
> > Lakario
> > ----- Original Message -----
> > From: Christopher Long
> > Sent: Saturday, March 16, 2002 7:53 PM
> > To: [EMAIL PROTECTED]
> > Subject: [hlcoders] Half Life engine limitations.
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > pheew third and final post.
> >
> > Just wondering what the half life engine can handle as far as precaching
> of models, sounds and sprites go.
> >
> > Is there a certain size limit a model can be ie 3Mb but like one would
get
> that big.
> > Is there a limit as to how many models can be precached before no more
> can?
> > sounds i think i remember someone talking about this a while back 500
> sounds or something?
> >
> > Also has anyone here got the source code to the old school scoreboard?
> (not sdk 1.0 one the sdk2.0 one) i think i remember there beind a time
when
> there was the old school scoreboard but it had a vgui scroll element if
> there was more then 22 players or something so they'd fit and also the
voice
> column added in? Was this ever around or am i imagining things?
> >
> > If someone has it around could they hook me up with the scorepanel.cpp
and
> scorepanel.h ???? Cause i kinda dislike the new ones look and wanna
replace
> it with the old one.
> >
> > thanks in advance.
> > --
> >
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