This was done for the HLDM weapons, you can always remove that bit of code for your own mod use.
-----Original Message----- From: Commando [mailto:[EMAIL PROTECTED]] Sent: Monday, March 25, 2002 12:29 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Problems with 2.2 SDK Weapon Bodies I just found a horrible hack in the SDK that has been causing weird problems for my mod and I thought I should post it here in case anyone runs into similar problems. Some of the weapons in my mod depend on multiple bodies in the model. In the 2.0 SDK, the body got sent automatically whenever you called SendWeaponAnim(), but in the 2.2 SDK they added a new default parameter to SendWeaponAnim(). The new last parameter is body and it defaults to 0, so you can no longer just set pev->body and then send off an animation, you must add the body to the end of all your SendWeaponAnim calls for that weapon. This is not the hack though, it is just an inconvenience that you should know about. The hack is this bit of code in hl_weapons.cpp on the client; // Make sure that weapon animation matches what the game .dll is telling us // over the wire ( fixes some animation glitches ) if ( g_runfuncs && ( HUD_GetWeaponAnim() != to->client.weaponanim ) ) { int body = 2; //Pop the model to body 0. if ( pWeapon == &g_Tripmine ) body = 0; //Show laser sight/scope combo if ( pWeapon == &g_Python && bIsMultiplayer() ) body = 1; // Force a fixed anim down to viewmodel HUD_SendWeaponAnim( to->client.weaponanim, body, 1 ); } Apparently they were having animation glitches when the client and server got out of sync occasionally, so they threw this hack in to fix it. The problem is though, that it does not care what body your weapon is using, it automatically sets it to 2. I tried commenting this out and there are animation glitches when the player spawns. So, the moral of the story is, if you have a weapon that depends on multiple bodies, add an if (pWeapon == &gYourWeapon) and set the body to the correct value. Talk about a maintenance nightmare and bugs waiting to happen ;-) Hope this helps someone, I spent enough hours tearing my hair out over it :D Anyone think this is worth writing a tutorial over? Rob Prouse Tour of Duty Mod http://www.tourofdutymod.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

