I've been going over the mapcycle code recently, and I've run across a question that I have been unable to answer. There are a couple lines like this:
s = g_engfuncs.pfnInfoKeyValue( szBuffer, "minplayers" ); By the context, I can tell that it returns a string containing a number of minplayers. This engine call is also used to parse the model and name out of some info buffers in client.cpp. What exactly does this method do? Thanks Plutor Science and Industry _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

