That's exactly what I thought and what I didn't want to hear :D
Is it the only solution ?? If so, does anyone know how I could intercept the
keyboard messages before they're received by the HL's engine ?
- Cortex : mapper & coder www.hlalbator.fr.st
----- Original Message -----
From: Jim Hunter
To: [EMAIL PROTECTED]
Sent: Tuesday, April 16, 2002 8:53 PM
Subject: Re: [hlcoders] QWERTY -> AZERTY
I don't think you'll be able to do what you want to do without modifying the
engine or writing an external piece of software that intercepts keyboard
input before it goes to Half-Life, which might be possible by intercepting
the keyboard messages from Windows to the game engine, but I'm not
knowledgeable enough about windows to tell you how to do that.
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders