i can see that you are rewriteing the new code, donīt forget the potd
code...

but this is still working:

<% Option Explicit %>
<!--#INCLUDE VIRTUAL="/ASPCommon/sql/newsreader.asp"-->
server: <%= SQLSERVER %><br>
login: <%= SQLLOGIN %><br>
password: <%= SQLPASSWORD %>

I suggest you just change the WAS-rights for the MOD logins... (not sure if
WAS is the right name)




----- Original Message -----
From: "[DRP]Avatar-X" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, April 27, 2002 11:07 PM
Subject: Re: [hlcoders] Anti-cheat code in mods


> I have an idea! Why dont they make HL so that the clients all run
server-side, and it
> just sends a series of screenshots to you. That way no hacks would work!!
Also, HL could
> be played in a web browser!!!
>
> AHA but this is my idea so I will go sell it to Valve and make millions!!!
>
> -Av
>
> Dynerman David M wrote:
>
> > Security by obscurity, huh?
> >
> > Being a coding forum, it's pretty appropriate that someone would post
> > that (in a negative light)
> >
> > What's more effective - hiding the hw.dll loads and hoping hackers don't
> > find it, or getting an inside scoop on WHAT they're doing (including
> > source code) and coding some real protection?
> >
> > david
> >
> > -----Original Message-----
> > From: David Flor [mailto:[EMAIL PROTECTED]]
> > Sent: Saturday, April 27, 2002 2:13 PM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlcoders] Anti-cheat code in mods
> >
> > And now that the cheat code references have been posted on this thread
> > for all the world to see, I'm sure we can thank you for the wonderful
> > gaming experiences we will now have...
> >
> > Christ, people; if you've found an exploit, don't post it or links to
> > cheat sources on a PUBLIC LIST!!!
> >
> > "Common sense is not so common..."
> >
> > Tnx & Rgds...
> > David "Nighthawk" Flor - [EMAIL PROTECTED]
> > Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED]] On Behalf Of Tom
> > Sent: Saturday, April 27, 2002 4:56 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] Anti-cheat code in mods
> >
> > lol, another one of valves "great" systems bites the dust within a week
> >
> > ----- Original Message -----
> > From: "Jonah Sherman" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Saturday, April 27, 2002 7:28 AM
> > Subject: Re: [hlcoders] Anti-cheat code in mods
> >
> > > The "protection of client.dll" is nothing more than a RC4-hybrid which
> >
> > > is easy to find. entire loader:
> > > ...
> > > proof its not even a halfass fix:
> > > ...
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> --
> ---------
> [DRP]Avatar-X
> SillyZone Homepage: www.thesillyzone.com
> SillyZone Forums: forum.thesillyzone.com
> My Homepage: www.cyberwyre.com
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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