i can see that you are rewriteing the new code, donīt forget the potd code...
but this is still working: <% Option Explicit %> <!--#INCLUDE VIRTUAL="/ASPCommon/sql/newsreader.asp"--> server: <%= SQLSERVER %><br> login: <%= SQLLOGIN %><br> password: <%= SQLPASSWORD %> I suggest you just change the WAS-rights for the MOD logins... (not sure if WAS is the right name) ----- Original Message ----- From: "[DRP]Avatar-X" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, April 27, 2002 11:07 PM Subject: Re: [hlcoders] Anti-cheat code in mods > I have an idea! Why dont they make HL so that the clients all run server-side, and it > just sends a series of screenshots to you. That way no hacks would work!! Also, HL could > be played in a web browser!!! > > AHA but this is my idea so I will go sell it to Valve and make millions!!! > > -Av > > Dynerman David M wrote: > > > Security by obscurity, huh? > > > > Being a coding forum, it's pretty appropriate that someone would post > > that (in a negative light) > > > > What's more effective - hiding the hw.dll loads and hoping hackers don't > > find it, or getting an inside scoop on WHAT they're doing (including > > source code) and coding some real protection? > > > > david > > > > -----Original Message----- > > From: David Flor [mailto:[EMAIL PROTECTED]] > > Sent: Saturday, April 27, 2002 2:13 PM > > To: [EMAIL PROTECTED] > > Subject: RE: [hlcoders] Anti-cheat code in mods > > > > And now that the cheat code references have been posted on this thread > > for all the world to see, I'm sure we can thank you for the wonderful > > gaming experiences we will now have... > > > > Christ, people; if you've found an exploit, don't post it or links to > > cheat sources on a PUBLIC LIST!!! > > > > "Common sense is not so common..." > > > > Tnx & Rgds... > > David "Nighthawk" Flor - [EMAIL PROTECTED] > > Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/ > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED]] On Behalf Of Tom > > Sent: Saturday, April 27, 2002 4:56 AM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] Anti-cheat code in mods > > > > lol, another one of valves "great" systems bites the dust within a week > > > > ----- Original Message ----- > > From: "Jonah Sherman" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Saturday, April 27, 2002 7:28 AM > > Subject: Re: [hlcoders] Anti-cheat code in mods > > > > > The "protection of client.dll" is nothing more than a RC4-hybrid which > > > > > is easy to find. entire loader: > > > ... > > > proof its not even a halfass fix: > > > ... > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- > --------- > [DRP]Avatar-X > SillyZone Homepage: www.thesillyzone.com > SillyZone Forums: forum.thesillyzone.com > My Homepage: www.cyberwyre.com > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders