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----- Original Message -----
From: Josh Coyne
Sent: Wednesday, May 01, 2002 9:09 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Hunted gameplay?

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This should help.

Please note that Ive been working on it the past 2-3 days, so it still may
have a bug or two; however I comment my code so hopefully you can understand
most of it. :)
The bulk of the round timer code is in CWastesLMS::Think, with other various
member functions timing to it.

----- Original Message -----
From: "Cale Dunlap" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, May 01, 2002 3:34 AM
Subject: [hlcoders] Hunted gameplay?


> I want to get a 'Hunted' gameplay type mode for my mod. I tried using a
> round based system thats heavily modified, but its just far too difficult
> for me to convert. Does anybody know of any tutorials or sites that could
> help with this? I just need two teams, one team being limited to one
person
> who is the 'hunted'. When that player dies, a new 'hunted' is chosen, and
> that old 'hunted' person, switches to the other team, the 'hunters' where
> the rest of the players in the server are held. Any ideas? Tutorials?
Sites?
> ANYTHING?! Thanx!
>
> -Mazor
>
> _________________________________________________________________
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http://explorer.msn.com/intl.asp.
>
> _______________________________________________
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please visit:
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