Well, if my memory serves me (sometimes it becomes a lazy slob) the
hitboxes are automatically generated when the .mdl is compiled through
the bones, however, you can also set up your own hitboxes in the qc
file.
The file Modelling for Half-Life (or something to that effect) has more
information on this.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Martin
Webrant
Sent: Sunday, May 05, 2002 9:49 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Hitboxes

Hehe, well - since I dont use any special magic in the SDK I thought I'd
just keep it simple and ask if anyone else noticed and fixed the problem
;)

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Philip
(Fiber)
Sent: den 4 maj 2002 13:08
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Hitboxes


You make it sound so easy!

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot'
Lindgren
Sent: Saturday, May 04, 2002 10:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Hitboxes

yes, "just" code a fix
----- Original Message -----
From: "Martin Webrant" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, May 04, 2002 12:12 PM
Subject: [hlcoders] Hitboxes


> Are there any fix to the regular SDK code regarding hitboxes? Thats
> what most of my users complain about... Regards
> Martin 'BulliT' Webrant
>
>
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