yes i've done it, i have another player model without any animations, and
i've delete all the reference to pev->sequence in the ACT_ etc... but when i
take damage, it return an error in the SV_SetupBones function... (i'm not
that it's the exact name). I've looked this function but it looks to only
set the vertices position under animating, and i search how to delete the
processus that launch anims.. i think the problem comes that the engine try
to load an anim that doesnt exist in the model....
----- Original Message -----
From: "David Flor" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, May 06, 2002 6:25 AM
Subject: RE: [hlcoders] deleting animation


> Huh? You want to "delete" animations?!?
>
> I believe most of the references to "pev->sequence" are done through a
> LookupSequence or LookupActivity function call, which means it looks for
> the "ACT_..." verb and not the index of the animation itself. Therefore,
> by modifying the ".qc" file and recompiling the model, you should be
> fine.
>
> Why would you want to delete animations anyway? It's not like they take
> up a whole lot of space anyway... You can simply not use them!
>
> Tnx & Rgds...
> David "Nighthawk" Flor ( [EMAIL PROTECTED] )
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of MiK
> Sent: Sunday, May 05, 2002 12:55 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] deleting animation
>
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> hi
>
> i want to delete animations of player. i've deleted the lines of code
> that changes the pev->sequence to another value that 0, but it doesnt
> really work, the game return an error each time a move or i take damage.
> where can I fix this problem ? i search the code who send to client that
> an anim must be played (in gamestudiorenderer.cpp or a file like that i
> think)
> --
>
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