This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have a particle system for my mod, which is really quite nice. Problem is, as soon as multiple particles start blending it slows down. For instance, with explosions I have cut it down to 5 particles (yeah, 10 polys). But that is still slow on some systems. Not to mention when you combine explosions. I have optimized it all I can, and decided to come to you guys. One thing I didn't try is 2 triangles rather than the quad. if that will help I will try. Can you just tell me how to get the most juice out of this thing? Thanks. --
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