Not sure if this would work, but what about a type-cast?

Example:
int iValue = (int)usValue;

-Mazor

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Daniel
Koppes
Sent: Monday, May 13, 2002 2:47 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] modifying usercmd_s


Um. Did you ever think to just TRY it?

Would be a better answer than you'd get from here :)


----- Original Message -----
From: "Jeff Fearn" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, May 13, 2002 6:32 PM
Subject: [hlcoders] modifying usercmd_s


> I was wondering if it would be possible to increase the size of
> buttons in usercmd_t, from an unsigned short to an int?
>
> I believe I can't do it as it is part of the engine :{
>
> If this is the case is there any chance of getting the SDK updated at
> some stage?
>
> I want to add some melee attacks, and maybe make grenades off hand,
> and using pev->button seems the obvious way to do it. Now pev->button
> is an
int,
> so it seems only usercmd_t sould need to be updated.
>
> I know I could do this with messages, but it seems to me that this
> would
be
> a cheaper (bandwith), and more logical, method. After all, it would
> keep
all
> the different buttons in the one spot :}
>
> Jeff
>
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