I'm not sure what you're talking about. If there's a bug somewhere, tell us about it.
> -----Original Message----- > From: Martin Webrant [mailto:[EMAIL PROTECTED]] > Sent: Thursday, May 30, 2002 3:35 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Tracegroups/multi-serve > > > oh, so is it possible to put the spectators in one group to > get rid of the > annoying sound when someone follows you in the water? > > ----- Original Message ----- > From: "Leon Hartwig" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Thursday, May 30, 2002 10:33 PM > Subject: [hlcoders] Tracegroups/multi-serve > > > > Multi-serve is actually not something new in the SDK, > you've been able to > do > > it for a while. What's new will be Ricochet, where you will see a > specific, > > operational implementation of it. > > > > Now, speaking of this, is anyone already using trace groups > in their mods > > (pev->groupinfo, UTIL_SetGroupTrace(), etc)? The reason I > ask is because > > I'm planning to change it a little bit and I want to make > sure my changes > > don't break anyone's code. Basically right now, only > sounds emitted by a > > player entities are filtered by group. Sounds emitted by > other entities > are > > not filtered and are sent to all clients regardless of > group. I plan to > > change this in the 1110 engine release so that all sounds > are filtered > based > > on the emitting entity's group, regardless of whether the > emitting entity > is > > a player or not. I just want to make sure this is not going to be a > problem > > for anyone. Speak up now if it is. > > > > If you don't have any idea what trace groups are or if you > are using them, > > then this won't affect you at all. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the > list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders