Hi.

If I recall correctly, Day of Defeat handles voice communication as a
radial thing - if you are within a certain radius, you can hear a talking
player, if  you're outside, you can't. Also, people farther away from the
speaker you get, the quieter the sound becomes. Correct?

I wouldn't know, my voice stuff is broken - but that's another story.

Either way, how is this possible? I've looked at the voice-related
functions, and it seems to be a strictly boolean thing, on or off. Any hints?

-geoff c

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