Hi. If I recall correctly, Day of Defeat handles voice communication as a radial thing - if you are within a certain radius, you can hear a talking player, if you're outside, you can't. Also, people farther away from the speaker you get, the quieter the sound becomes. Correct?
I wouldn't know, my voice stuff is broken - but that's another story. Either way, how is this possible? I've looked at the voice-related functions, and it seems to be a strictly boolean thing, on or off. Any hints? -geoff c _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders