That didn't help one bit...

I don't think you know exactly what I'm tryin to do. I wanna get the
location on the surface of the water where the trace entered it. Tom is
sorta on the right track, but it seems wrather difficult to do. There
isn't an easier way to do it?

-Mazor

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Michael
Shimmins
Sent: Saturday, June 15, 2002 5:03 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Water Surface Points?

When you shoot out a trace line you specify how far its going, ie 1000
units.

The end point of a traceline is stored in the trace
result's 'flFraction' variable, ie:

tr.flFraction

The distance from the player to the surface is found by doing the
following:

TraceLength * flFraction;

An flFraction value of .5 means the end point was 50% of the length of
the traceline.

Be sure to check that it did hit something though, ie:

if (tr.pHit) // it did hit something.

Hope this help,

Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)

> I'm trying to make a water slash effect for my mod when a bullet
traceline
> goes into a water entity. I'm having a world of trouble finding the
entry
> point of the traceline. Any ideas? Someone said someone asked this
before,
> but I was looking through the archives and was unable to find any
reference
> to this problem. Please help, thanx.
>
> -Mazor
> http://nuke.shiftify.com/
>
>
>
> "Even in death, feelings carry on; love -- the ultimate power -- will
stay
> within me, as I will stay with thee."
> -Me
>
>
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