That didn't help one bit... I don't think you know exactly what I'm tryin to do. I wanna get the location on the surface of the water where the trace entered it. Tom is sorta on the right track, but it seems wrather difficult to do. There isn't an easier way to do it?
-Mazor -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Michael Shimmins Sent: Saturday, June 15, 2002 5:03 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Water Surface Points? When you shoot out a trace line you specify how far its going, ie 1000 units. The end point of a traceline is stored in the trace result's 'flFraction' variable, ie: tr.flFraction The distance from the player to the surface is found by doing the following: TraceLength * flFraction; An flFraction value of .5 means the end point was 50% of the length of the traceline. Be sure to check that it did hit something though, ie: if (tr.pHit) // it did hit something. Hope this help, Michael Shimmins The Absconder Effect (http://www.tae-mod.com) > I'm trying to make a water slash effect for my mod when a bullet traceline > goes into a water entity. I'm having a world of trouble finding the entry > point of the traceline. Any ideas? Someone said someone asked this before, > but I was looking through the archives and was unable to find any reference > to this problem. Please help, thanx. > > -Mazor > http://nuke.shiftify.com/ > > > > "Even in death, feelings carry on; love -- the ultimate power -- will stay > within me, as I will stay with thee." > -Me > > > _________________________________________________________________ > Chat with friends online, try MSN Messenger: http://messenger.msn.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders