Then wouldn't the flag end up flip flopping every frame? One frame on,
one frame off, one frame on, one frame off.... it would cause a headache
when trying to examine it... wouldn't it?

-Mazor

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Daniel
Koppes
Sent: Sunday, June 16, 2002 5:24 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Zone Entities

Well... does a player trigger the Touch() function every frame as long
as he
is inside the entity?

You could clear the flag in the players PreThink() function, and set it
in
the Touch() function.

Thusly, if they leave, the flag is no longer updated and is cleared.

Or something like that.


----- Original Message -----
From: "Mazor" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, June 16, 2002 9:44 PM
Subject: [hlcoders] Zone Entities


> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I need to figure out how to code in zone type entities into my mod. I
> can get the base entity part, but I need to figure out how to flag a
> player when he's in the entity and then how to reset the flag when
he's
> exited the entity's bounds. any ideas how?
>
> -Mazor
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