Hi,
  I'm trying to attach an object to the player. It's seems to be the norm to
do something like this on the attachment object:
 pev->movetype = MOVETYPE_FOLLOW;
 pev->solid = SOLID_NOT;
 pev->aiment = Owner->edict();
 pev->owner = Owner->edict();
 pev->nextthink = gpGlobals->time + .1;
 SetTouch( NULL );

where Owner is a valid CBasePlayer ptr.

This works and the object is attached to the player. However, there is one
bug. The player animation starts to play at what looks like double the
framerate. It only does it on animations that are 'gaitsequenced'. i.e. full
body anims such as the jump are fine, but anything that leaves the top half
of the model, the legs go twice as fast!
 Has anyone seen this?

Thanks,
Mark.


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