Hi, I'm trying to attach an object to the player. It's seems to be the norm to do something like this on the attachment object: pev->movetype = MOVETYPE_FOLLOW; pev->solid = SOLID_NOT; pev->aiment = Owner->edict(); pev->owner = Owner->edict(); pev->nextthink = gpGlobals->time + .1; SetTouch( NULL );
where Owner is a valid CBasePlayer ptr. This works and the object is attached to the player. However, there is one bug. The player animation starts to play at what looks like double the framerate. It only does it on animations that are 'gaitsequenced'. i.e. full body anims such as the jump are fine, but anything that leaves the top half of the model, the legs go twice as fast! Has anyone seen this? Thanks, Mark. __________________________________________________________ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders