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Depending on what you're doing, it's useful to move around when you're
accessing the VGUI menus.

=>check out
=>http://hlci.telefragged.com/newvgui3_pop.php
=>
=>about halfway down they suggest unbinding all
=>keys and rebinding them when
=>you leave the vgui menu.
=>
=>barret
=>
=>
=>----- Original Message -----
=>From: "Michael Shimmins"
=>To:
=>Sent: Saturday, November 30, 2002 1:31 AM
=>Subject: [hlcoders] VGUI - TextEntry
=>
=>
=>> This is a multi-part message in MIME format.
=>> --
=>> [ Picked text/plain from multipart/alternative ]
=>> Hi,
=>>
=>> I've been playing with the TextEntry field for our class menu, but have
=>> found some issues with it. When you type a letter that is bound to a
=>> movement command, that command is executed. For instance, typing 's'
=>> which I have bound to backwards, moves my character backwards. Also, if
=>> you pull the console down, anything you type in the console is also
=>> entered in the text entry field.
=>>
=>> Does anyone know how to get around these problems? For player movement
=>> I just though of setting their velocity to 0, so they can't move, but as
=>> for the console? I thought about checking the 'is console down' flag
=>> (forgotten what its called), and if it's down don't enter the text into
=>> the box, but I don't have access to the .cpp file to do this in.
=>>
=>> Any ideas?
=>>
=>> Thanks,
=>>
=>> Michael Shimmins
=>> Sesechial Software
=>>
=>> _______________________________________________________
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=>>
=>>
=>> --
=>>
=>> _______________________________________________
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