Did you get the fov working in first person spectator mode? All I want to do is copy the fov from the person you're watching (using the g_iUser2 variable I imagine) to the current client. I wanted to refresh it in view.cpp, I tried accessing it using pparams, entity states, curstate etc but can't find a way to get at the fov of the player you're watching. I found one in 'ent.curstate.fov' but this is always zero. I checked my delta.lst against CS's to make sure I wasn't missing an entry that would involve this but didn't find anything different.
I thought of doing it using a weapon event to set the correct fov when zoom mode is selected, but I couldn't get at the player in ev_hldm.cpp to update the current clients fov. (This seemed flawed anyway, since if you started spectating someone who was already zoomed you would have missed the event playback that triggered it) Anyone done this? Thanks, Mark. __________________________________________________________ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders