> this question is pretty simple I think :P
> How can I disable quicksaves?... Never worked on such problem :P

The quicksave command is handled in the engine, but the engine will just
call the game DLL save/restore code.

You can disable the save/restore code, or you could put some kind of flag in
the save/restore code to only let it save the game when you want it to (i.e.
at map defined "save points").

Take a look at the DispatchSave() function in the cbase.cpp file.

Jeffrey "botman" Broome

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