First it's fogging, then it's particle systems. .. viewports must be the new 'black' this year. :)
----- Original Message ----- From: Alexander Jochum <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, January 21, 2003 8:13 AM Subject: [hlcoders] Viewport Question > Hi there > I added Bigguys viewport system to my mod now > I have a few question... > > 1) > How can I create a viewport above a specific entity lets say I know the origin etc... > > 2) > Is it possible to draw a viewport over a vgui menu ?? > Everytime I have a vgui menu opened and draw the viewport, it's behind the menu > and through the grid of the vgui menu it's grayed.. ( oh it doesn't matter if I draw the vgui menu first and then the viewport...) > What I want is a clear second viewport over a vgui menu... > > 3) > How is it possible to draw a viewport without the v_model ?? > > > I use this Code at the moment to Setup my viewport > (it doesn't anything else then drawing the main viewport again...) > > void VP_EntityTest ( struct ref_params_s *pparams, vp_s *vp ) > { > // this block is the only required data > pparams->viewport[0] = XRES(vp->x); > pparams->viewport[1] = YRES(vp->y); > pparams->viewport[2] = XRES(vp->wide); > pparams->viewport[3] = YRES(vp->tall); > pparams->onlyClientDraw = vp->clientOnly; > } > > > THX > > ____________________________________________________________________________ __ > Ihnen fehlen die richtigen Worte fur Ihre SMS? WEB.DE FreeMail hat die > besten Sprueche fur Sie. http://freemail.web.de/features/?mc=021169 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders