It only happens if you actually use the multiplayer menu to launch. If you go by command line it never does, because the launcher doesn't try to minimize; and then stay ontop.
When you click "ok" it drops back a menu, and stays ontop in opengl mode. It happens with my gf4 but it didn't with my voodoo3 2 years ago. omega Blackened Interactive - http://www.blackened-interactive.com Wavelength - http://www.thewavelength.net > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of jc > Sent: June 22, 2003 8:57 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] black screen when I start a server with my mod. > > i have the exact same problem. its like my game menu but screwed up. it > only > happened when i upgraded to a radeon 9100 (with my screwy old S3 virge it > was fine). running in a window gets rid of this problem but if i run full > screen i have to esc/resume. also it affects the windowed mode if u start > in > full screen and switch to windowed. > > it does it in every mod i tried :/ > > jc > > ----- Original Message ----- > From: "MoD" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, June 22, 2003 1:32 PM > Subject: Re: [hlcoders] black screen when I start a server with my mod. > > > > I get a leftover 640X480 picture of the game menu after starting a > > listen server, esc resume and its ok. > > > > Brandon, try running at different resolutions and report what gives. > > Also, make sure you used a vanilla SDK, I like to mess with a line of > > code here and tehre and I sometime forget about it... > > > > -- > > > > MoD. > > > > ----- Original Message ----- > > From: "Phil" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Sunday, June 22, 2003 11:37 AM > > Subject: RE: [hlcoders] black screen when I start a server with my mod. > > > > > > > At some resolutions, you will see a large square in the top-left > > corner > > > instead of it covering the whole screen. > > > > > > Is there any known cause of this? > > > > > > -- > > > "Windows [n.] > > > A thirty-two bit extension and GUI shell to a sixteen bit patch to an > > eight > > > bit operating system originally coded for a four bit microprocessor > > and sold > > > by a two-bit company that can't stand one bit of competition." > > > (Anonymous USEnet post) > > > > -----Original Message----- > > > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > > > [EMAIL PROTECTED] On Behalf Of Daniel Koppes > > > > Sent: Sunday, June 22, 2003 8:21 PM > > > > To: [EMAIL PROTECTED] > > > > > > > > Try pressing escape (after it's done loading) then click 'Resume > > Game' > > > > > > > > Happens with other mods too. > > > > > > > > > > > > At 20:03 22/06/2003, you wrote: > > > > >This is a multi-part message in MIME format. > > > > >-- > > > > >[ Picked text/plain from multipart/alternative ] > > > > >I just recently got a new computer and reinstalled half-life. I > > copied > > > > >the valve folder and changed the name of folder to "test" and the > > > > >liblist.gam to > > > > > > > > > >game "Test Mod" > > > > >type "multiplayer_only" > > > > >mpentity "info_player_deathmatch" > > > > >gamedll "dlls\hl.dll" > > > > > > > > > >Using VisualStudios.net I compiled the original hl.dsp and > > cl_dll.dsp in > > > > >the SinglePlayer Source code folder and had it place the new .dlls > > in > > > > >the appropriate places within the test folder. > > > > > > > > > >Now the original deathmatch mod works fine. But when I change the > > game > > > > >to "Test Mod" and start a server, I don't even see the console. Its > > just > > > > >completely black. However it doesn't freeze, as soon as I press esc > > it > > > > >goes back to the menu. I can't explain why it does this, can anyone > > > > >help? > > > > > > > > > >-Brandon Renfrow > > > > >-- > > > > > > > > > >_______________________________________________ > > > > >To unsubscribe, edit your list preferences, or view the list > > archives, > > > > >please visit: > > > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > ---------- > > > > Programmer and Modeller for <http://pokemod.fragoff.net/>The > > > > <http://pokemod.fragoff.net/>Pokemod > > > > > > > > ---------- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders